👉 This page covers the ability-based saving throws in GnollHack that allow targets to resist certain spells, wands, and effects.

🧠 Wisdom-Based Saving Throw

Contrary to NetHack, charm, sleep, and other mind-affecting spells and effects, such as fear, do not check against the magic resistance of monsters. Instead, monsters need to make a wisdom-based saving throw to resist the effect. The chance of resisting is equal to:

$-30\% + 5\% \times \text{Wisdom}$

Base Saving Throw Chance

Wisdom Chance of Resisting
6 0%
10 20%
14 40%
18 60%
21 75%
25 95%

Spell Skill Modifiers

The caster's proficiency in the relevant spell school modifies the target's chance to resist. Higher skill levels make the spell harder to resist, while lower skill levels grant the target a bonus.

Skill Level Saving Throw Modifier
Unskilled +15%
Basic 0%
Skilled -15%
Expert -30%
Master -45%
Grand Master -60%

Wand Skill Modifiers

When a wand is used, the user's Wand skill level applies a penalty to the target's saving throw, making wands more reliable at higher skill levels.

Skill Level Saving Throw Modifier
Basic -10%
Skilled -20%
Expert -30%

Lowered Magic Resistance Penalties

If a target's Magic Resistance has been lowered or depleted, they suffer severe penalties to all ability-based saving throws, making them significantly more vulnerable.

Magic Resistance Status Saving Throw Penalty
Full 0%
3/4 -20%
1/2 -40%
1/4 -60%
None -100%

Monster Rank Modifiers

When monsters cast spells or use wands, their rank simulates high skill levels.

Monster Rank Simulated Skill Level Saving Throw Penalty
Lord-tier Expert -30%
Prince-tier Grand Master -60%

Item Beatitude Modifiers

Items with mind-affecting effects (such as a scroll of taming or wand of sleep) apply modifiers based on beatitude.

Beatitude Saving Throw Modifier Notes
Blessed -25%  
Uncursed 0%  
Cursed +25% Applies if there is no separate cursed effect.

🔋 Constitution-Based Saving Throw

Some spells, such as Power Words and Holy word, and some potion effects, such as sickness and poison, check against the constitution of the target. The chance of resisting is:

$-30\% + 5\% \times \text{Constitution}$

Base Saving Throw Chance

Constitution Chance of Resisting
6 0%
10 20%
14 40%
18 60%
21 75%
25 95%

ℹ️ Note: The Holy word spell checks against the Constitution of the target to determine if it is affected, just like other constitution-based saving throws.

Spell Skill Modifiers

The caster's proficiency in the relevant spell school modifies the target's chance to resist. Higher skill levels make the spell harder to resist, while lower skill levels grant the target a bonus.

Skill Level Saving Throw Modifier
Unskilled +15%
Basic 0%
Skilled -15%
Expert -30%
Master -45%
Grand Master -60%

🤸 Dexterity-Based Saving Throw

The Flesh to stone spell checks against the dexterity of the target to see if they can dodge the petrification effect. The chance of resisting uses the same formula:

$-30\% + 5\% \times \text{Dexterity}$

Base Saving Throw Chance

Dexterity Chance of Resisting
6 0%
10 20%
14 40%
18 60%
21 75%
25 95%

🗣️ Charisma-Based Saving Throw

The Silence spell checks against the charisma of the target to see if they can resist the effect. The chance of resisting uses the same formula:

$-30\% + 5\% \times \text{Charisma}$

Base Saving Throw Chance

Charisma Chance of Resisting
6 0%
10 20%
14 40%
18 60%
21 75%
25 95%

ℹ️ See Also